3D Terms

3D Terms

All | A B D G H L N P Q R S T U V

An N-Gon is a polygon with more than four vertices and edges. Due to its geometric properties, an N-Gon can always be divided into quads, tris, or a combination of the two; so they are always easy to remove by adding connecting edges between the border vertices.


Normal Mapping

In 3D computer graphics, normal mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. source


Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. source