3D Terms
T
Tessellation
In computer graphics, tessellation refers to the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles.
Texture
Surface texture on the model that involves using two-dimensional digital image files, such as .jpegs or .pngs. source
Topology
A 3D model’s edge distribution and structure. Good topology is important for displaying materials/textures properly and being able to deform models properly for animation. source