3D Terms

3D Terms

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T
Tessellation

In computer graphics, tessellation refers to the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles.

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Texture

Surface texture on the model that involves using two-dimensional digital image files, such as .jpegs or .pngs. source

Topology

A 3D model’s edge distribution and structure. Good topology is important for displaying materials/textures properly and being able to deform models properly for animation. source

Tri

Short for "triangles". A triangular polygon is referred to as a tri or triangle, and is a simple three-sided polygon. It has exactly 3 vertices at its corners and 3 edges connecting those points. This is the smallest configuration required to make a polygonal face.


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